These functions effectively blocked the game loop and took over the runner, which is really only something that you can do on Windows, as on almost all other platforms, the OS will think that your game has crashed and try to close it. In GameMaker:Studio, the message functions (like show_message()) have been deprecated and are now only available for debugging your game, and the splash_*() functions have been removed altogether. There are a number of ways that you can get around the use of these functions, with the principal one being to use the ini file functions, but you can also use text files, binary files, or the (new in GameMaker:Studio) buffer functions. However this is considered a major security issue, and is also not compatible with other platforms (like Android or iOS), meaning that these functions have been removed from GameMaker:Studio. In previous versions of GameMaker, you could read and write data to the Windows Registry. the differences between versions stack up the more complex your code base, so it may be that it is better to finish your game in the previous version and keep your GameMaker:Studio for new projects only. GameMaker:Studio OnLine Documentation: Obsolete Functionsīefore getting started, however, it is worth noting that porting games made with previous versions of GameMaker over to GameMaker:Studio will be more difficult the more complex the game you are porting.You can also find a complete list of all the obsoleted functions here: Porting GM7 And GM8 Games To GameMaker:Studio.This article aims to show which functions have been removed as well as explain a bit about why they were removed and how to fix the issues caused by them not being available for your game any more.įor information on how to import your game to GameMaker:Studio, as well as on how to fix issues with Triggers or Extensions, please see the following article: Some of these will be caused by Triggers and Extensions being missing, while others are caused by the use of obsolete functions. However, the US PG-13 version was submitted to the BBFC for the UK Blu-ray release, which was classified '15' uncut.In the process of porting a game made with a legacy version of GameMaker (7.0, 8.1 and 8.1) over to GameMaker:Studio, it is normal get a few compiler errors when you first run the game. This pre-cut version was released on DVD in the UK with a 12 rating. The BBFC then gave the film a 12A rating for cinema release. Blood splashes were digitally removed from both impacts to bodies and blood on blades of weapons, achieved through the darkening of certain shots and by digitally erasing blood from the image. When the finished film was submitted to the BBFC for a formal classification, the BBFC stated that more cuts would be needed in order to secure the 12A. These included the use of alternate footage and the digital removal of blood. Four scenes were changes, removing bloody violence, threat and a scene of injury. The BBFC explained a 12A rating would be likely if the violence was toned down. A rough cut of the film was submitted to the BBFC in the UK for an advisory screening, a process used by filmmakers to see how likely a film will obtain a certain rating.
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